Albino Fox
Average Sonic Bait
Hi! My name's... Idunno, forget that, just call me "Al".
Posts: 91
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Post by Albino Fox on Jun 25, 2004 14:05:03 GMT -5
I'd find a Bug Report forum if there was one, but this is probably the closest thing there is to that right now. Anyway...Are you still working on fixing up that Kitsune Lights ( xfox.digibase.ca/games/lights) game?, Because, it doesn't seem to be working right. It runs just great on 4x4 mode (I even played around enough to find a solution ) but when you run it on other dimensions, the set of 'lights' changed by each 'light' isn't always the right set. (That is, assuming it should always be the light clicked and the 3-8 lights around it.)
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Post by XFox Prower on Jun 25, 2004 17:18:00 GMT -5
Thanks for finding this. It seems the patterns matched with the bitwise operator isn't working as planned for the higher modes. It will be fixed today or tomorrow. Edit: All fixed . xfox.digibase.ca/games/lights
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Albino Fox
Average Sonic Bait
Hi! My name's... Idunno, forget that, just call me "Al".
Posts: 91
|
Post by Albino Fox on Jun 30, 2004 14:59:13 GMT -5
Thanks for finding this. It seems the patterns matched with the bitwise operator isn't working as planned for the higher modes. It will be fixed today or tomorrow. Edit: All fixed . xfox.digibase.ca/games/lights *Tests, using 36×20*It's working better than before. BUT... it still has lights all the way on the right side that change lights on the left side. Though the left side doesn't change the right side like it used to (or I think it used to). *Tries 4×4 mode*Uhoh, even that mode has that problem now.
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Post by XFox Prower on Jun 30, 2004 18:55:43 GMT -5
It seemed I over overcalculated the division necessary when checking to see if the number one higher than the piece you clicked was on the edge.
function GE(A) { if(Math.floor(X+1)==X+1) { return 1 } else { return 0 } }
changed to
function GE(A) { if(Math.floor((A+1)/X)==(A+1)/X) { return 0 } else { return 1 } }
It should be fixed now.
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Albino Fox
Average Sonic Bait
Hi! My name's... Idunno, forget that, just call me "Al".
Posts: 91
|
Post by Albino Fox on Jun 30, 2004 19:41:20 GMT -5
It seemed I over overcalculated the division necessary when checking to see if the number one higher than the piece you clicked was on the edge. ... It should be fixed now. Yep, works perfectly! ;D Whoa... I just solved the 10×10 puzzle? And I had thought only days ago that It'd take me forever to find a technique! Thank you absent-mindedness! (I always seem to be thinking about two things at once, and in this case, I was pondering over how to work with this puzzler throughout the day, including through the Spider-Man 2 movie.) I could explain the logic of it to anyone interested in solving all of these things, but of course I'd have to put it carefully betweeen "SPOILER" markers. *Plays more* But, as of yet, I haven't yet figured out if there's a way to solve the squares with dimensions that are a factor of 6, plus 2 (i.e. 8, 14, 20). *Plays even more* In fact, I've fiddled around with this every which way, and I think I'm concluding that it's always possble except for every time one of those numbers (8, 14, 20, ...) is in one of the dimensions. What I can't believe here is that it's like I've mastered the whole thing already. Oh, yeah, maybe I should try the scramble thing then... but that might not be workable when using any factor of 3, minus 1. *Solves a scrambled 21×19* OK, that's enough for me. ;D
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