Post by eh on Jul 20, 2005 15:36:01 GMT -5
July 20, 2005 - Development studio Capcom on Wednesday announced that the next installment in its survival horror series, Resident Evil 5, is underway for Xbox 360 and PlayStation 3. The company made no mention of a Nintendo Revolution version.
The latest issue of Famitsu has further details on the anticipated project. Apparently veteran Capcom producer Jun Takeuchi will be serving as producer on the title. He tells the magazine that Resident Evil 4 was so well received by critics and consumers alike that the sequel will strive to be similar in many respects.
The game runs strictly in high-definition. Images shared by the magazine were taken from a two-minute high-definition video clip in which the game's main character finds himself in the alleys of a desert city, and chased by a mysterious group of enemies. In describing the setting and content of the game, Takeuchi recalls a scene from the film Black Hawk Down, when a US chopper crashes to the ground and is swarmed by natives. The theme of getting out of a tight corner is a staple of the original Resident Evil, and is something that the development staff wants to work on with the new game.
The video does not actually reveal the nature of the enemies that are pursuing the main character. The primary enemy is a new element to the game and it's currently a closely guarded secret. The enemies are meant to come after players in great numbers, conveying the sense of insanity of hoards of natives that Takeuchi took away from Black Hawk Down. We can apparently expect something along the lines of the primary enemy in Resident Evil 4, who spoke a language that you were unable to understand and were more advanced than the zombies that have appeared in previous survival horror games. Takeuchi and crew are actually working on ways to make the enemy even more expressive this time around.
The development staff is paying extra attention to the game's environments, with Takeuchi stating that one of the tastes of past Resident Evil games was that of the player walking slowly through a dark and damp environment. This time, we can also expect wider, brighter environments, including scenes of intense sunlight.
One of the things the development staff wanted to do was use the new visual power of 360 and PS3 to communicate the sense of atmosphere to the player. The images in the trailer clip are meant to convey a sense of high temperature. In fact, heat is a central theme to the game, with Takeuchi suggesting that when it's particularly hot, you'll want to cool down in a cave.
With regards to main character and background setting, Takeuchi states that we should be able to figure out the main character when we consider that members of the development team that created the original Resident Evil are working on this game. This would suggest that the main character pictured in the magazine is Chris (the bearded character in all the screenshots does resemble an older version of Chris).
Takeuchi won't reveal when we'll be able to play Resident Evil 5, only stating that we'll have to wait until the next generation systems are available. He assures us that out of all of Capcom's game projects, this one is getting the most attention, and this is why development will take some time.
A Capcom representative reveals to the magazine that a Tokyo Game Show showing for Resident Evil 5 is not out of the question. IGN is hoping that, with Sony's PlayStation Meeting press conference scheduled for Thursday afternoon and Microsoft's Xbox Summer scheduled for this coming Monday, we'll get a glimpse even sooner than that.
Capcom has enjoyed a close relationship with Nintendo and therefore we expect that it has Revolution development hardware of some kind. Bearing that in mind, there are a number of possibilities as to why Resident Evil 5 is not currently scheduled for Revolution. The series, always managing sales of a million-plus on PlayStation, never sold incredibly well on GameCube. Meanwhile, Resident Evil 5 looks to push the power of both 360 and PS3, running in high-definition (a standard Revolution does not support), while rendering realistic character models and environments. Given that Nintendo's Revolution console will not be as powerful as its competitors, there's the chance that it may not be able to handle the game's visuals. There is, of course, also the possibility that Revolution's still-secret unique controller may not be suitable for the next Resident Evil game.
Does this mean the game will never hit Revolution? Capcom isn't ruling it out.
"Capcom has a multi-platform strategy in order to provide Capcom products to as many users as possible," a spokesperson for the company told IGNcube. "Given this strategy, it is certainly feasible that other platforms could be considered at some point."
More as it develops.
The latest issue of Famitsu has further details on the anticipated project. Apparently veteran Capcom producer Jun Takeuchi will be serving as producer on the title. He tells the magazine that Resident Evil 4 was so well received by critics and consumers alike that the sequel will strive to be similar in many respects.
The game runs strictly in high-definition. Images shared by the magazine were taken from a two-minute high-definition video clip in which the game's main character finds himself in the alleys of a desert city, and chased by a mysterious group of enemies. In describing the setting and content of the game, Takeuchi recalls a scene from the film Black Hawk Down, when a US chopper crashes to the ground and is swarmed by natives. The theme of getting out of a tight corner is a staple of the original Resident Evil, and is something that the development staff wants to work on with the new game.
The video does not actually reveal the nature of the enemies that are pursuing the main character. The primary enemy is a new element to the game and it's currently a closely guarded secret. The enemies are meant to come after players in great numbers, conveying the sense of insanity of hoards of natives that Takeuchi took away from Black Hawk Down. We can apparently expect something along the lines of the primary enemy in Resident Evil 4, who spoke a language that you were unable to understand and were more advanced than the zombies that have appeared in previous survival horror games. Takeuchi and crew are actually working on ways to make the enemy even more expressive this time around.
The development staff is paying extra attention to the game's environments, with Takeuchi stating that one of the tastes of past Resident Evil games was that of the player walking slowly through a dark and damp environment. This time, we can also expect wider, brighter environments, including scenes of intense sunlight.
One of the things the development staff wanted to do was use the new visual power of 360 and PS3 to communicate the sense of atmosphere to the player. The images in the trailer clip are meant to convey a sense of high temperature. In fact, heat is a central theme to the game, with Takeuchi suggesting that when it's particularly hot, you'll want to cool down in a cave.
With regards to main character and background setting, Takeuchi states that we should be able to figure out the main character when we consider that members of the development team that created the original Resident Evil are working on this game. This would suggest that the main character pictured in the magazine is Chris (the bearded character in all the screenshots does resemble an older version of Chris).
Takeuchi won't reveal when we'll be able to play Resident Evil 5, only stating that we'll have to wait until the next generation systems are available. He assures us that out of all of Capcom's game projects, this one is getting the most attention, and this is why development will take some time.
A Capcom representative reveals to the magazine that a Tokyo Game Show showing for Resident Evil 5 is not out of the question. IGN is hoping that, with Sony's PlayStation Meeting press conference scheduled for Thursday afternoon and Microsoft's Xbox Summer scheduled for this coming Monday, we'll get a glimpse even sooner than that.
Capcom has enjoyed a close relationship with Nintendo and therefore we expect that it has Revolution development hardware of some kind. Bearing that in mind, there are a number of possibilities as to why Resident Evil 5 is not currently scheduled for Revolution. The series, always managing sales of a million-plus on PlayStation, never sold incredibly well on GameCube. Meanwhile, Resident Evil 5 looks to push the power of both 360 and PS3, running in high-definition (a standard Revolution does not support), while rendering realistic character models and environments. Given that Nintendo's Revolution console will not be as powerful as its competitors, there's the chance that it may not be able to handle the game's visuals. There is, of course, also the possibility that Revolution's still-secret unique controller may not be suitable for the next Resident Evil game.
Does this mean the game will never hit Revolution? Capcom isn't ruling it out.
"Capcom has a multi-platform strategy in order to provide Capcom products to as many users as possible," a spokesperson for the company told IGNcube. "Given this strategy, it is certainly feasible that other platforms could be considered at some point."
More as it develops.
Source:
cube.ign.com/articles/635/635139p1.html
Well i dont know what to think ive never played it, but it did sell gamecubes...