Post by eh on Jul 22, 2005 14:15:46 GMT -5
I typed this so thank me XD
------------------------------------------------------------
"To bring the protagonist's shadowy nature to
the fore, Iizuka's team has presented the player
with a moral choice. The game's story revolves
around a conflagration between a malevolent
alien race called the Black Arms, and the GUN
army charged with protecting the planet.
Shadow must choose a side in the conflict by
completing either a hero mission or a villian
mission in each stage. (There is a neutral mis-
sion as well, but what fun is that?) According to
Iizuka, "The basis of the Sonic series was to be
a simple game that could be played by anyone
who picked up the controller. It was bassically
just going through the stage and reaching the
goal. For Shadow, we wanted to engage the
player more. To allow them to decide what
they wanted to do next." The games narrative
branches based on those decisions, ultimately
leading to one of its multiple endings. "Not
only do we have a pure hero ending
and a pure evil ending," reveals Iizuka,
"but because you can switch allegiences
throughout the adventure, there are addi-
tional branches as well. They all explore the
question, 'Who is Shadow?' 'What is the rea-
son for his existence?'"
To help Shadow make the most of his solo
debut, the team created an all new graphics
engine from scratch. "The previous engine
that we've been using for Sonic is the same
engine we've been using since the first Sonic
Adventure for Dreamcast. It didnt allow some
of the things that we wanted to do," explains
Iizuka. Those things include destructible envi-
ronments and a host of new special effects.
So what does the future hold for Sonic's
archrival? "If this game is well received, we'd
like to give Shadow his own franchise," says
Iizuka. Just dont expect any Happy Meals."
------------------------------------------------------
© Nintendo Power
------------------------------------------------------------
"To bring the protagonist's shadowy nature to
the fore, Iizuka's team has presented the player
with a moral choice. The game's story revolves
around a conflagration between a malevolent
alien race called the Black Arms, and the GUN
army charged with protecting the planet.
Shadow must choose a side in the conflict by
completing either a hero mission or a villian
mission in each stage. (There is a neutral mis-
sion as well, but what fun is that?) According to
Iizuka, "The basis of the Sonic series was to be
a simple game that could be played by anyone
who picked up the controller. It was bassically
just going through the stage and reaching the
goal. For Shadow, we wanted to engage the
player more. To allow them to decide what
they wanted to do next." The games narrative
branches based on those decisions, ultimately
leading to one of its multiple endings. "Not
only do we have a pure hero ending
and a pure evil ending," reveals Iizuka,
"but because you can switch allegiences
throughout the adventure, there are addi-
tional branches as well. They all explore the
question, 'Who is Shadow?' 'What is the rea-
son for his existence?'"
To help Shadow make the most of his solo
debut, the team created an all new graphics
engine from scratch. "The previous engine
that we've been using for Sonic is the same
engine we've been using since the first Sonic
Adventure for Dreamcast. It didnt allow some
of the things that we wanted to do," explains
Iizuka. Those things include destructible envi-
ronments and a host of new special effects.
So what does the future hold for Sonic's
archrival? "If this game is well received, we'd
like to give Shadow his own franchise," says
Iizuka. Just dont expect any Happy Meals."
------------------------------------------------------
© Nintendo Power