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Post by Kyran on Sept 17, 2004 6:22:47 GMT -5
That page tells you have to get into the development forums. After much thought I have decided that it will be an online game and that when it is finished two version will be release. The first version will be coded into the site and the second will be downloadable. I will also code it so other people can create mods and put their own servers up. On the website side of things you will have the ability to view your statues as well as others on the single player champaign. The main problem I'm facing is how I'm going to make the game really multiplayer. - Do I make it so you just run around and have no interaction between the players' character.
- Do I make it so players' character can fall in love with another players' character.
I don't have many ideas on how to make the game multiplayer. I'll just point out at this time that programming that game so the server saves the states and the like is going to be easy, its the players' characters interacting with each other which will really test me.
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Post by Morphed Chaos on Sept 21, 2004 16:09:04 GMT -5
uh kogen, how do I download the game? PM me when you are ready to tell me. I can't even progress into the site because I am so confused on what to do.
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Post by Kyran on Sept 22, 2004 5:25:01 GMT -5
I can't even progress into the site because I am so confused on what to do. You don't know how to type in www.futsaladvance.com and then click on the sign up option? Or do you get an error when you get to the site? Anyway the only version thats downloadable is the Alpha 0.1 of the old engine version. In short do you get an error when you go to www.futsaladvance.com ?
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Post by Morphed Chaos on Sept 22, 2004 6:28:13 GMT -5
oh no It just wont let me use the beta tester name you gave me. if I have to sign up as someone new then I will.
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Post by Xen Zeratul on Sept 22, 2004 14:17:17 GMT -5
oh. Thats just the forum, chaos. The game is hardly even made yet, so i dont think its even useable
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Post by Morphed Chaos on Sept 22, 2004 16:02:20 GMT -5
OH!! well I'll just wait then. oh and toese multiplayer ideas mm half and half will be good.
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Post by Kyran on Dec 31, 2004 5:52:12 GMT -5
Yeah the first engine game is playable, Alpha 0.1, it showed the very basic overview of the game and had a fiction based battle system. However since the move upto multi player its pointless to play. The SatAM Online project team has also started making animation movies. I've got here a really sweet picture of a soldier which is shown for four seconds but I can't be bothered uploading it.Writers and Flash animators are still wanted.I just want to know, does any one here not use a Windows/Dos OS? Fiction and music Writers are still wanted.
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Post by Krazed Kitsune on Dec 31, 2004 15:01:47 GMT -5
SatAM means Saturday A.M.. As in, Saturday morning. It's probably the single best Sonic series in existence, and it doesn't look like that's going to change. Of course that's just my opinion, but disagree with me and I'll call you insane ;D . Just kidding!
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Post by Kyran on Apr 3, 2005 2:48:09 GMT -5
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Post by Morphed Chaos on May 4, 2005 20:13:26 GMT -5
hey i joined, now lemme help you with the programming, tell me the engine type and do you have to do the raw code? or is there an interface?
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Post by Kyran on May 5, 2005 6:31:37 GMT -5
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k
Newbie Kitsune
Posts: 26
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Post by k on Sept 17, 2005 1:46:06 GMT -5
Has anything happened with this lately?
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Post by Morphed Chaos on Sept 17, 2005 22:33:50 GMT -5
well, if your using actionscript, ask tom philip from newgrounds, he is pritty great with actionscript.
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k
Newbie Kitsune
Posts: 26
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Post by k on Sept 18, 2005 0:50:10 GMT -5
I took a look at the "DLPHA3" release that's... uh, was on your site. Interesting! The hand-drawn character and scene art looks neat. Suggestions: Besides obvious things like getting better interface art (want a simple blank gradient button, your choice of two colors and size?), how about changing the way commands get confirmed? Commands don't seem to get executed unless they're the ones you-the-designer are expecting, so if I try to do something like "use blaster on wall" I find the input box filling with text like "use blaster blaster blaster." It'd be helpful if on double-clicking anything, or completing a possible command, it would either work or display a "that doesn't work" message. Have you played the LucasArts adventure games for inspiration? Or poked around HomestarRunner.com? Have you found other hosting? I'm not a malefactor, I'm a lagomorph! -LucasArts, "Sam & Max Hit the Road"
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Post by Kyran on Sept 19, 2005 3:05:00 GMT -5
Commands don't seem to get executed unless they're the ones you-the-designer are expecting. Yes I know what you mean. The double clicking an object, eg. door, was put in to make moving around faster. Every time you click one of the icons the command sentance is reset. The input text box was only included for beta testing anyway. Has anything happened with this lately? Nope, lack of interest has killed this project. Dlpha will be finished just to show what could have been. The Perfect Plan may be made but New Beginnings and SatAM Online (as in the online battleing game) have been scrapted in favor of Coorandale, my new project which anyone is welcome to join. (Being build with the SatAM Online Alpha 0.2b engine/script.)
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k
Newbie Kitsune
Posts: 26
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Post by k on Sept 19, 2005 23:37:00 GMT -5
And where is that being hosted now?
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Post by Kyran on Sept 20, 2005 4:57:46 GMT -5
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Post by Morphed Chaos on Sept 22, 2005 20:36:20 GMT -5
How will this game become an MMORPG? from what i know about flash, there are about 16000 frames you can use, not alot for this game, and i may not know alot about actionscript, but, languages not made to go online are very hard to make a script that works.
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Post by Kyran on Sept 23, 2005 0:31:04 GMT -5
How will this game become an MMORPG? Never said it was going to be. there are about 16000 frames you can use Dlpha uses five frames. Two of them for the battle system so they could easily be removed. languages not made to go online are very hard to make a script that works Read on for a quote. i may not know alot about actionscript The end product would have been an online game called SatAM Online. Its was meant to go Dlpha, to develop the basic outline of the game, New Beginnings, to develop advanced party formations and quests, The Perfect Plan, to develop the world conquest engine as well as mutiplayer then SatAM Online. Since I've canned these, (apart from The Perfect Plan) I'm going to finish off Dlpha then make Coorandale as if thats popular then work on Coorandale Online. Coorandale is an experimental game where you have to live through three mouths, July to September, as a Student that goes to Coorandale Hight School.
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Post by Morphed Chaos on Sept 23, 2005 14:20:45 GMT -5
ah, Alright, I thought it was going to be an MMORPG for a second there
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Post by Kyran on Sept 26, 2005 19:53:50 GMT -5
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